Saturday, March 25, 2023
Flashback (1993)
Sunday, March 12, 2023
Krull (1983)
Krull the movie was a glossy attempt at a space-fantasy to get in on that rich Star Wars action, with a swashbuckling hero having to rescue his bride from The Beast and his army of faceless Slayers. It had a pretty good cast of people who got famous for doing other things later, and some interesting production design with vivid locations, good special effects, and suitably revolting villains. It even had some cool direction, such as how Peter Yates never really gives the audience a full, clear shot of what the Beast actually looks like, but instead you merely glimpse fragments of him through a haze. But one of the biggest talking points about the movie (to whatever extent people actually talked about it) is that the Glaive, a sort of magical boomerang with switchblades protruding from its five extensions, was an awesome weapon for the Ken Marshall to wield and that it was utterly baffling that the movie never really let him use it. He's constantly told he'll know the right time to use it, even as his friends are mowed down in combat, and then when he does finally use it he just sort of cuts through a wall with it and then a couple of minutes later it gets stuck, at which point he gets an especially cheesy variation of "the power was within you all along!" and the Glaive is left behind.
So the arcade game based on the movie is an almost immediate improvement because you use the Glaive in every level beyond the opening. The game takes a lot of liberties. The first level is reasonably faithful to the film in that you have to run around a mountain grabbing the pieces of the Glaive while dodging boulders careening down the slope. In the movie, he runs up the mountain, dodges a few rocks, and then finds the Glaive in a cave pool.
From level 2 onward, the game becomes a twin-stick shooter with varying objectives. In the second level, you run around a swamp and assemble men for your army while using the Glaive to dispatch Slayers. There is a swamp in the movie, and hero does have to build an army for himself, so this does sort of track. Level 3 sees you running around a rocky labyrinth, rescuing your men while continuing to battle the Slayers, but when you pick up a soldier a hexagon will start meandering around the screen, so you have to essentially place the men inside the hexagon and once you've rescued as many as possible, the level ends. This level seems to be referring to the part near the film climax in which the heroes storm the Black Fortress of the Beast. Level 4 wanders completely away from the movie in that your men are now trapped inside a giant hexagon prison and you need to use the Glaive to break its walls down, but the walls flash color and you can only break a layer when it turns black, and you have to break it open while Slayers attack you. Level 5 is the final confrontation with the Beast, in which you fend off his fireball attacks with the Glaive while trying to reach Princess Lyssa at the top of the screen. Rescuing her causes the Beast to flee, your men celebrate with you, and the game restarts at a higher difficulty.
Interestingly, one of the film's sections that would seem most ripe for a video game adaptation, in which Freddie Jones has to climb across the web of a giant spider while evading the spider, isn't touched. Perhaps the designers brainstormed something and had to scrap it.
Krull was designed by Matt Householder for Gottlieb. Gottlieb, probably best known for Q*Bert, made some very attractive games in its time, with clear graphics and particularly rich, crunchy sound and music and Krull holds up quite well.
Friday, March 3, 2023
Trashman (1984)
The biggest threat in the game, though, is simply trying to cross the street without getting run over by speeding traffic. Getting run over is an immediate game over. After a couple of levels, you have to worry about getting run over by cyclists on the sidewalks, too.
It's pretty nice-looking as Spectrum games go. It keeps things simple and clear with minimal color clashing. Sound effects are sparse, but the controls handle well enough, just "sticky" enough that you usually won't accidentally oversteer into the grass.
A great example of a "just one more go" game.
Maziacs
Maziacs is a...maze game created by Don Priestley as a sequel to his Mazogs, which was a ZX81 game. In Maziacs you control a sword-wieldin...
-
One of the great things about Time Pilot is the sense of power your ship has. You're planted at the center of the screen and can turn i...
-
I'm not a huge fan of Star Trek beyond the original TV series, so I never watched Deep Space Nine very far beyond the first season or ...
-
After the Ultima Underworld games and System Shock, and before Thief and System Shock 2, Looking Glass released the now somewhat obscure Ter...